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Arma 3 patch 1.64
Arma 3 patch 1.64





arma 3 patch 1.64

I run a dedicated server for testing on a Linux VM just fine. I don't mind being a version or two behind from the Windows guys I have friends who are willing to switch to the 'legacyports' version in Steam.

arma 3 patch 1.64

And of course, it does - all the controls are remappable in-game, and while not perfect, it's pretty damned close - I'm using a wheel/pedal combo for driving, a HOTAS for flying, and the mouse + keyboard for on foot: I actually gave up and (ick) installed a fresh copy of Win7 on a spare drive just to try the Windows version and see if it worked any better. I didn't even bother to try the wheel I have for the vehicle driving portion. All you can do is write up an SDL controller config that tells the game your particular joystick's button 2 = an Xbox gamepad's A rather than B button, etc. Not even the messing around with custom SDL configs to allow you to remap axes and buttons for other gamepads/joysticks will help, as you can't actually edit in-game what the buttons are assigned to. Good luck lining up your shots, because the two controls are inexplicably bound together with no way to fix it. So every time you yaw right, your chopper's weapons fire.

arma 3 patch 1.64

Your collective control is digital, on the bumpers (?!), and your yaw control ('rudder') is on LT and RT respectively. then you get into a helicopter, and you realise that no one tested any of it. and okay, sure, when you use one, you have your typical twin-stick FPS layout, with 'fire gun' on right-trigger. You can't remap any of the controls that they've picked for a 'standard Xbox 360 gamepad'. I'll have to try this again, but my issue with VP's port of Arma3, at least with 1.58, is that the joystick/gamepad/etc support is basically completely useless.







Arma 3 patch 1.64